Cemu est le tout premier émulateur de jeux Wii U pour PC ! Il supporte déjà pas mal de jeux.
L'émulateur tourne bien sur les GPU Nvidia et AMD, mais pour les chipsets intel, ça n'est pas officiellement supporté et de gros bugs visuels apparaissent.
Graphic improvements & Bicubic upscale filter
Minor audio improvements
Bugfixes & misc small changes
Rewritten audio core
Hardware acceleration for Streamout
Optimized file operations + AES-NI support
Minor bugfixes, graphic and compatibility improvements
New universal GPU buffer cache (replaces vertex cache)
Small graphic improvements
Minor changes and bugfixes
New texture cache/manager
Huge compatibility improvements
Many all-around changes and bugfixes
Added game profiles (manage settings per game)
Automatic region detection
Minor graphical improvements
Added hotkey to toggle between TV and GamePad screen (Ctrl + Tab)
Fixed several bugs and crashes
Overall improved compatibility
Improved robustness of interpreter and recompiler
Added VSync option
Added support for anisotropic filtering
Added support for sRGB color space
Added button mapping to simulate 'Microphone blow'
Improved recompiler robustness
Fixed some bugs/crashes
Added support for mip-mapping
Added support for cubemap texture arrays
Various smaller improvements to the graphics backend
Slightly better compatibility and misc changes
Improved recompiler (Now utilizes AVX and BMI extension)
Better controller support
Improved sound emulation
Other changes and bugfixes
New enhanced controller configuration menu and emulation
Improved shader emulation and graphic bugfixes
Improved sound emulation
Reduced VRAM usage
Small bugfixes and changes
Added shader cache (reduces stutter after repeated sessions)
New texture loader (reduces stutter)
Added region and language selection
Generally improved compatibility in multiple ways
Various smaller changes
Recompiler improvements (up to 50-100% faster CPU emulation)
Fixed a few issues that occurred on AMD GPUs.
Added experimental vertex data cache
Added PowerPC JIT recompiler (up to 5-6 times faster CPU emulation)
Decreased shader compilation stutter
Improved audio emulation
Large improvements to graphics emulation
Tons and tons of smaller changes and bugfixes
Added support for Software Keyboard
Can now hold TAB key to show GamePad screen
Added initial support for GX2 Streamout
Implemented coreinit Block Heap API
Several smaller improvements to graphics emulation
Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
Added support for polygon offset (fixes some shadows and surface flicker)
Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
Added support for GX2 Occlusion Query API
Improved support for texture samplers and fixed other texture issues
Added debug option to view active PPC threads
Fixed a crash that could occur when loading .rpx
Added fullscreen support
Added support for running extracted applications (.rpx with external files)
Added support for launching games via command line parameter
Vastly improved graphics
Improved accuracy and stability of filesystem code
Many smaller changes to various parts of the emulator
Added support for GPU7 geometry shaders
Improved support for 2D texture arrays and cubemaps
Generally improved shader emulation
New debug option: Dump textures and shaders
Added basic audio support
Added support for GX2 stencil buffers
Improved controller options
Miscellaneous bug fixes and small improvements
Fixed rendering issues on AMD graphic cards
Minor changes and bug fixes
Added controller options
Added support for OSCoroutine API
Improved shader emulation
Improved texture/depth/color buffer management
Improved CPU timing and thread synchronization
Synchronous file operations no longer block CPU execution (reduces frame stutter)
Improved shader emulation
Added support for 3D textures
Lots of bugfixes
Fixed a few bugs in color and depth buffer emulation.
Added more system functions, leading to higher compatibility.
Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
Implemented some background logic for audio emulation. No audio output yet.
Improved accuracy of shader emulation (again).
Improved the emulation of color and depth buffers.
Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
Fixed a bug causing texture unit updates to be ignored
Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
If GLSL shader compilation fails the error is now logged to log.txt
Lots of other small changes and bugfixes.
Improved accuracy of shader emulation
Implemented many system functions leading to higher compatibility
Added support for statically loading and linking multiple RPX/RPL files (WUD only for now)
Button A X or Z
Button B C
Button Y D
Button X F
Trigger L Q
Trigger R R
Trigger ZL E
Trigger ZR R
Left Stick Arrow keys
Right Stick H U J K
Button Plus B
Button Minus N
Touch input Use mouse
Can the controller be configured?
Not yet, it's locked to using the GamePad via keyboard. Proper controller support will come in a future release.
Can I run extracted games?
No, when launching a Wii U executable directly (.rpx) no external files are supported. If you want to run a game, it needs to be in raw dump format (WUD or ISO).
Is there supposed to be sound?
No, audio is not yet supported.
The current plan is to release new updates at least every two weeks. A more detailed roadmap is in the works.
Site officiel : https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/
Site officiel : http://cemu.info/index.html